Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
@@ -26,13 +27,13 @@ namespace Content.Server.Tools.Components
/// Fuel consumption per second, while the welder is active.
/// </summary>
[DataField("fuelConsumption")]
public ReagentUnit FuelConsumption { get; } = ReagentUnit.New(0.05f);
public FixedPoint2 FuelConsumption { get; } = FixedPoint2.New(0.05f);
/// <summary>
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
/// </summary>
[DataField("welderOnConsume")]
public ReagentUnit FuelLitCost { get; } = ReagentUnit.New(0.5f);
public FixedPoint2 FuelLitCost { get; } = FixedPoint2.New(0.5f);
/// <summary>
/// Sound played when the welder is turned off.