Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
@@ -83,12 +84,12 @@ namespace Content.Server.Nutrition.EntitySystems
var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);
if (solution.TotalVolume == ReagentUnit.Zero)
if (solution.TotalVolume == FixedPoint2.Zero)
{
RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent());
}
if (inhaledSolution.TotalVolume == ReagentUnit.Zero)
if (inhaledSolution.TotalVolume == FixedPoint2.Zero)
continue;
// This is awful. I hate this so much.