Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Smoking;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -19,7 +20,7 @@ namespace Content.Server.Nutrition.Components
/// Solution inhale amount per second.
/// </summary>
[DataField("inhaleAmount")]
public ReagentUnit InhaleAmount { get; } = ReagentUnit.New(0.05f);
public FixedPoint2 InhaleAmount { get; } = FixedPoint2.New(0.05f);
[DataField("state")]
public SmokableState State { get; set; } = SmokableState.Unlit;