Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -5,6 +5,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
namespace Content.Server.Nutrition.Components
@@ -28,7 +29,7 @@ namespace Content.Server.Nutrition.Components
internal bool DefaultToOpened;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; [UsedImplicitly] private set; } = ReagentUnit.New(5);
public FixedPoint2 TransferAmount { get; [UsedImplicitly] private set; } = FixedPoint2.New(5);
[ViewVariables(VVAccess.ReadWrite)]
public bool Opened;