Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Alert;
using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Robust.Shared.GameObjects;
@@ -9,7 +10,7 @@ namespace Content.Server.MobState.States
{
public class NormalMobState : SharedNormalMobState
{
public override void UpdateState(IEntity entity, int threshold)
public override void UpdateState(IEntity entity, FixedPoint2 threshold)
{
base.UpdateState(entity, threshold);