Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Directions;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Maps;
using Content.Shared.Physics;
@@ -46,7 +47,7 @@ namespace Content.Server.Fluids.EntitySystems
private void OnInit(EntityUid uid, PuddleComponent component, ComponentInit args)
{
var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
solution.MaxVolume = ReagentUnit.New(1000);
solution.MaxVolume = FixedPoint2.New(1000);
}
private void OnUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args)
@@ -74,7 +75,7 @@ namespace Content.Server.Fluids.EntitySystems
private void UpdateSlip(EntityUid entityUid, PuddleComponent puddleComponent)
{
if ((puddleComponent.SlipThreshold == ReagentUnit.New(-1) ||
if ((puddleComponent.SlipThreshold == FixedPoint2.New(-1) ||
puddleComponent.CurrentVolume < puddleComponent.SlipThreshold) &&
EntityManager.TryGetComponent(entityUid, out SlipperyComponent? oldSlippery))
{
@@ -95,7 +96,7 @@ namespace Content.Server.Fluids.EntitySystems
if (!_solutionContainerSystem.TryGetDrainableSolution(args.Target.Uid, out var solution))
return;
if (solution.DrainAvailable == ReagentUnit.Zero)
if (solution.DrainAvailable == FixedPoint2.Zero)
return;
Verb verb = new();
@@ -147,15 +148,15 @@ namespace Content.Server.Fluids.EntitySystems
|| solution.Contents.Count == 0;
}
public ReagentUnit CurrentVolume(EntityUid uid, PuddleComponent? puddleComponent = null)
public FixedPoint2 CurrentVolume(EntityUid uid, PuddleComponent? puddleComponent = null)
{
if (!Resolve(uid, ref puddleComponent))
return ReagentUnit.Zero;
return FixedPoint2.Zero;
return _solutionContainerSystem.TryGetSolution(puddleComponent.Owner.Uid, puddleComponent.SolutionName,
out var solution)
? solution.CurrentVolume
: ReagentUnit.Zero;
: FixedPoint2.Zero;
}
public bool TryAddSolution(EntityUid uid, Solution solution,
@@ -210,7 +211,7 @@ namespace Content.Server.Fluids.EntitySystems
var nextPuddles = new List<PuddleComponent>() { puddleComponent };
var overflownPuddles = new List<PuddleComponent>();
while (puddleComponent.OverflowLeft > ReagentUnit.Zero && nextPuddles.Count > 0)
while (puddleComponent.OverflowLeft > FixedPoint2.Zero && nextPuddles.Count > 0)
{
foreach (var next in nextPuddles.ToArray())
{
@@ -220,7 +221,7 @@ namespace Content.Server.Fluids.EntitySystems
overflownPuddles.Add(next);
var adjacentPuddles = GetAllAdjacentOverflow(next).ToArray();
if (puddleComponent.OverflowLeft <= ReagentUnit.Epsilon * adjacentPuddles.Length)
if (puddleComponent.OverflowLeft <= FixedPoint2.Epsilon * adjacentPuddles.Length)
{
break;
}
@@ -230,12 +231,12 @@ namespace Content.Server.Fluids.EntitySystems
continue;
}
var numberOfAdjacent = ReagentUnit.New(adjacentPuddles.Length);
var numberOfAdjacent = FixedPoint2.New(adjacentPuddles.Length);
var overflowSplit = puddleComponent.OverflowLeft / numberOfAdjacent;
foreach (var adjacent in adjacentPuddles)
{
var adjacentPuddle = adjacent();
var quantity = ReagentUnit.Min(overflowSplit, adjacentPuddle.OverflowVolume);
var quantity = FixedPoint2.Min(overflowSplit, adjacentPuddle.OverflowVolume);
var puddleSolution = _solutionContainerSystem.EnsureSolution(puddleComponent.Owner.Uid,
puddleComponent.SolutionName);
var spillAmount = _solutionContainerSystem.SplitSolution(puddleComponent.Owner.Uid,