Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -36,7 +37,7 @@ namespace Content.Server.Fluids.EntitySystems
_solutionContainerSystem.SplitSolution(uid, solution,
ReagentUnit.Min(ReagentUnit.New(1), solution.CurrentVolume));
FixedPoint2.Min(FixedPoint2.New(1), solution.CurrentVolume));
if (solution.CurrentVolume == 0)
{