Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Coordinates.Helpers;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -132,7 +133,7 @@ namespace Content.Server.Fluids.Components
.TryGetRefillableSolution(spillEntity.Uid, out var solutionContainerComponent))
{
EntitySystem.Get<SolutionContainerSystem>().Refill(spillEntity.Uid, solutionContainerComponent,
solution.SplitSolution(ReagentUnit.Min(
solution.SplitSolution(FixedPoint2.Min(
solutionContainerComponent.AvailableVolume,
solutionContainerComponent.MaxSpillRefill))
);