Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Extinguisher;
using Content.Shared.FixedPoint;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -63,7 +64,7 @@ namespace Content.Server.Extinguisher
&& solutionContainerSystem.TryGetDrainableSolution(targetEntity.Uid, out var targetSolution)
&& solutionContainerSystem.TryGetDrainableSolution(Owner.Uid, out var container))
{
var transfer = ReagentUnit.Min(container.AvailableVolume, targetSolution.DrainAvailable);
var transfer = FixedPoint2.Min(container.AvailableVolume, targetSolution.DrainAvailable);
if (transfer > 0)
{
var drained = solutionContainerSystem.Drain(targetEntity.Uid, targetSolution, transfer);