Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Extinguisher;
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using Content.Shared.FixedPoint;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -63,7 +64,7 @@ namespace Content.Server.Extinguisher
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&& solutionContainerSystem.TryGetDrainableSolution(targetEntity.Uid, out var targetSolution)
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&& solutionContainerSystem.TryGetDrainableSolution(Owner.Uid, out var container))
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{
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var transfer = ReagentUnit.Min(container.AvailableVolume, targetSolution.DrainAvailable);
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var transfer = FixedPoint2.Min(container.AvailableVolume, targetSolution.DrainAvailable);
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if (transfer > 0)
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{
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var drained = solutionContainerSystem.Drain(targetEntity.Uid, targetSolution, transfer);
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