Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -11,8 +12,8 @@ namespace Content.Server.Cleanable
public override string Name => "Cleanable";
[DataField("cleanAmount")]
private ReagentUnit _cleanAmount = ReagentUnit.Zero;
private FixedPoint2 _cleanAmount = FixedPoint2.Zero;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit CleanAmount => _cleanAmount;
public FixedPoint2 CleanAmount => _cleanAmount;
}
}