Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -13,10 +14,10 @@ namespace Content.Server.Chemistry.TileReactions
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[DataDefinition]
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public class CleanTileReaction : ITileReaction
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{
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ReagentUnit ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
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FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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var entities = tile.GetEntitiesInTileFast().ToArray();
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var amount = ReagentUnit.Zero;
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var amount = FixedPoint2.Zero;
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent(out CleanableComponent? cleanable))
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