Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -13,10 +14,10 @@ namespace Content.Server.Chemistry.TileReactions
[DataDefinition]
public class CleanTileReaction : ITileReaction
{
ReagentUnit ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
var entities = tile.GetEntitiesInTileFast().ToArray();
var amount = ReagentUnit.Zero;
var amount = FixedPoint2.Zero;
foreach (var entity in entities)
{
if (entity.TryGetComponent(out CleanableComponent? cleanable))