Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Chemistry.Components;
using Content.Server.Popups;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -21,7 +22,7 @@ namespace Content.Server.Chemistry.EntitySystems
private void OnSolutionChange(EntityUid uid, RehydratableComponent component, SolutionChangedEvent args)
{
if (_solutionsSystem.GetReagentQuantity(uid, component.CatalystPrototype) > ReagentUnit.Zero)
if (_solutionsSystem.GetReagentQuantity(uid, component.CatalystPrototype) > FixedPoint2.Zero)
{
Expand(component, component.Owner);
}