Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
@@ -9,7 +10,7 @@ namespace Content.Server.Chemistry.EntitySystems
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
protected override void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, FixedPoint2 unitReactions)
{
base.OnReaction(solution, reaction, owner, unitReactions);