Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -12,7 +13,7 @@ namespace Content.Server.Chemistry.Components
{
[ViewVariables]
[DataField("transferAmount")]
internal ReagentUnit TransferAmount = ReagentUnit.New(0.5);
internal FixedPoint2 TransferAmount = FixedPoint2.New(0.5);
internal bool Reached;
internal float ReactTimer;