Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -133,7 +134,7 @@ namespace Content.Server.Chemistry.Components
foreach (var reagentQuantity in solution.Contents)
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
if (reagentQuantity.Quantity == FixedPoint2.Zero) continue;
var reagent = PrototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
// React with the tile the effect is on
@@ -164,7 +165,7 @@ namespace Content.Server.Chemistry.Components
return;
var addSolution =
solution.SplitSolution(ReagentUnit.Min(solution.TotalVolume, solutionArea.AvailableVolume));
solution.SplitSolution(FixedPoint2.Min(solution.TotalVolume, solutionArea.AvailableVolume));
EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, solutionArea, addSolution);