Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -50,10 +51,10 @@ namespace Content.Server.Botany.Components
|
||||
solutionContainer.RemoveAllSolution();
|
||||
foreach (var (chem, quantity) in Seed.Chemicals)
|
||||
{
|
||||
var amount = ReagentUnit.New(quantity.Min);
|
||||
var amount = FixedPoint2.New(quantity.Min);
|
||||
if (quantity.PotencyDivisor > 0 && Potency > 0)
|
||||
amount += ReagentUnit.New(Potency / quantity.PotencyDivisor);
|
||||
amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
|
||||
amount += FixedPoint2.New(Potency / quantity.PotencyDivisor);
|
||||
amount = FixedPoint2.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
|
||||
solutionContainer.MaxVolume += amount;
|
||||
solutionContainer.AddReagent(chem, amount);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user