Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -6,6 +6,7 @@ using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Eui;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -42,8 +43,8 @@ namespace Content.Server.Administration.UI
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return new AdminAddReagentEuiState
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{
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CurVolume = ReagentUnit.Zero,
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MaxVolume = ReagentUnit.Zero
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CurVolume = FixedPoint2.Zero,
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MaxVolume = FixedPoint2.Zero
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};
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}
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