Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -6,6 +6,7 @@ using Content.Shared.Administration;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Eui;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -42,8 +43,8 @@ namespace Content.Server.Administration.UI
return new AdminAddReagentEuiState
{
CurVolume = ReagentUnit.Zero,
MaxVolume = ReagentUnit.Zero
CurVolume = FixedPoint2.Zero,
MaxVolume = FixedPoint2.Zero
};
}