Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

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@@ -15,7 +15,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat
return 0.0f;
}
return damageableComponent.TotalDamage / 300.0f;
return (float) damageableComponent.TotalDamage / 300.0f;
}
}
}