Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
@@ -20,7 +21,7 @@ namespace Content.Client.Chemistry.UI
{
if (int.TryParse(_window.AmountLineEdit.Text, out var i))
{
SendMessage(new TransferAmountSetValueMessage(ReagentUnit.New(i)));
SendMessage(new TransferAmountSetValueMessage(FixedPoint2.New(i)));
_window.Close();
}
};