Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units * sum ext method
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@@ -2,6 +2,7 @@ using Content.Client.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Eui;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -40,7 +41,7 @@ namespace Content.Client.Administration.UI
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_window.HandleState((AdminAddReagentEuiState) state);
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}
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private void DoAdd(bool close, string reagentId, ReagentUnit amount)
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private void DoAdd(bool close, string reagentId, FixedPoint2 amount)
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{
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SendMessage(new AdminAddReagentEuiMsg.DoAdd
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{
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@@ -121,7 +122,7 @@ namespace Content.Client.Administration.UI
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_eui.DoAdd(
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close,
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_reagentIdEdit.Text,
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ReagentUnit.New(float.Parse(_amountEdit.Text)));
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FixedPoint2.New(float.Parse(_amountEdit.Text)));
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}
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private void CheckErrors()
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