Relic station (#34988)

* General structure mostly complete.

* I thiiiiiink I am done with air alarms. And pipes. Maybe.

* Decals, shuttle, rust.

* Small fixes.

* Shuttle more or less where I want it.

* Security is prettier, spawns are more fun.

* Shuttle done. Almost done with one checklist.

* Map renders now.

* Checklists done.

* Adjusted min player count.

* Should pass the Build & Test Debug check now.
This commit is contained in:
Vortebo
2025-02-09 17:24:13 -06:00
committed by GitHub
parent 6cb30b3092
commit 3ab1db99c1
4 changed files with 49607 additions and 2 deletions

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@@ -65,8 +65,8 @@ namespace Content.IntegrationTests.Tests
"Loop",
"Plasma",
"Elkridge",
"Convex"
"Convex",
"Relic"
};
/// <summary>

48215
Resources/Maps/Relic.yml Normal file

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@@ -0,0 +1,61 @@
- type: gameMap
id: Relic
mapName: 'Relic'
mapPath: /Maps/Relic.yml
minPlayers: 20
maxPlayers: 55
stations:
Relic:
stationProto: StandardNanotrasenStation
components:
- type: StationNameSetup
mapNameTemplate: '{0} Relic Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
- type: StationEmergencyShuttle
emergencyShuttlePath: /Maps/Shuttles/emergency_relic.yml
- type: StationJobs
availableJobs:
#command
Captain: [ 1, 1 ]
#service
HeadOfPersonnel: [ 1, 1 ]
Bartender: [ 1, 1 ]
Botanist: [ 1, 2 ]
Chef: [ 1, 1 ]
Janitor: [ 1, 1 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
#engineering
ChiefEngineer: [ 1, 1 ]
AtmosphericTechnician: [ 2, 2 ]
StationEngineer: [ 2, 2 ]
TechnicalAssistant: [ 2, 2 ]
#medical
ChiefMedicalOfficer: [ 1, 1 ]
Chemist: [ 1, 1 ]
MedicalDoctor: [ 2, 2 ]
Paramedic: [ 1, 1 ]
MedicalIntern: [ 2, 2 ]
#science
ResearchDirector: [ 1, 1 ]
Scientist: [ 1, 3 ]
ResearchAssistant: [ 2, 2 ]
#security
HeadOfSecurity: [ 1, 1 ]
Warden: [ 1, 1 ]
SecurityOfficer: [ 1, 2 ]
Detective: [ 1, 1 ]
SecurityCadet: [ 2, 2 ]
Lawyer: [ 1, 1 ]
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 1, 2 ]
CargoTechnician: [ 2, 2 ]
#civilian
Passenger: [ -1, -1 ]
Clown: [ 1, 1 ]
#silicon
StationAi: [ 1, 1 ]
Borg: [ 2, 2 ]