Relic station (#34988)
* General structure mostly complete. * I thiiiiiink I am done with air alarms. And pipes. Maybe. * Decals, shuttle, rust. * Small fixes. * Shuttle more or less where I want it. * Security is prettier, spawns are more fun. * Shuttle done. Almost done with one checklist. * Map renders now. * Checklists done. * Adjusted min player count. * Should pass the Build & Test Debug check now.
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@@ -65,8 +65,8 @@ namespace Content.IntegrationTests.Tests
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"Loop",
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"Loop",
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"Plasma",
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"Plasma",
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"Elkridge",
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"Elkridge",
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"Convex"
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"Convex",
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"Relic"
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};
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};
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/// <summary>
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/// <summary>
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48215
Resources/Maps/Relic.yml
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48215
Resources/Maps/Relic.yml
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Load Diff
1329
Resources/Maps/Shuttles/emergency_relic.yml
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1329
Resources/Maps/Shuttles/emergency_relic.yml
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Load Diff
61
Resources/Prototypes/Maps/Relic.yml
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61
Resources/Prototypes/Maps/Relic.yml
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@@ -0,0 +1,61 @@
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- type: gameMap
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id: Relic
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mapName: 'Relic'
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mapPath: /Maps/Relic.yml
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minPlayers: 20
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maxPlayers: 55
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stations:
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Relic:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Relic Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_relic.yml
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- type: StationJobs
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availableJobs:
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#command
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Captain: [ 1, 1 ]
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#service
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 1, 1 ]
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Botanist: [ 1, 2 ]
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Chef: [ 1, 1 ]
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Janitor: [ 1, 1 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 2, 2 ]
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StationEngineer: [ 2, 2 ]
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TechnicalAssistant: [ 2, 2 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 1, 1 ]
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MedicalDoctor: [ 2, 2 ]
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Paramedic: [ 1, 1 ]
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MedicalIntern: [ 2, 2 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 1, 3 ]
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ResearchAssistant: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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SecurityOfficer: [ 1, 2 ]
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Detective: [ 1, 1 ]
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SecurityCadet: [ 2, 2 ]
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Lawyer: [ 1, 1 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 1, 2 ]
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CargoTechnician: [ 2, 2 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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#silicon
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StationAi: [ 1, 1 ]
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Borg: [ 2, 2 ]
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