Fix audio occlusion

This was previously being done on every SoundComponent.
This commit is contained in:
metalgearsloth
2021-08-11 19:20:49 +10:00
parent dbe806c3f4
commit 3a4adfa410

View File

@@ -0,0 +1,15 @@
using Content.Shared.Physics;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Audio
{
public sealed class ContentAudioSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Get<AudioSystem>().OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}
}