From 3a4adfa410756d72c1aa4a41bc3697b4fe40b6a7 Mon Sep 17 00:00:00 2001 From: metalgearsloth Date: Wed, 11 Aug 2021 19:20:49 +1000 Subject: [PATCH] Fix audio occlusion This was previously being done on every SoundComponent. --- Content.Client/Audio/ContentAudioSystem.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Content.Client/Audio/ContentAudioSystem.cs diff --git a/Content.Client/Audio/ContentAudioSystem.cs b/Content.Client/Audio/ContentAudioSystem.cs new file mode 100644 index 0000000000..662add92ef --- /dev/null +++ b/Content.Client/Audio/ContentAudioSystem.cs @@ -0,0 +1,15 @@ +using Content.Shared.Physics; +using Robust.Client.GameObjects; +using Robust.Shared.GameObjects; + +namespace Content.Client.Audio +{ + public sealed class ContentAudioSystem : EntitySystem + { + public override void Initialize() + { + base.Initialize(); + Get().OcclusionCollisionMask = (int) CollisionGroup.Impassable; + } + } +}