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parent
afc8c9163c
commit
3a27490c59
@@ -3,10 +3,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Materials;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Materials;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -160,37 +160,37 @@ namespace Content.Server.GameObjects.Components.Research
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var totalAmount = 0;
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// Check if it can insert all materials.
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foreach (var (_, mat) in material.MaterialTypes)
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foreach (var mat in material.MaterialIds)
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{
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// TODO: Change how MaterialComponent works so this is not hard-coded.
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if (!storage.CanInsertMaterial(mat.ID, VolumePerSheet * multiplier)) return false;
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if (!storage.CanInsertMaterial(mat, VolumePerSheet * multiplier)) return false;
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totalAmount += VolumePerSheet * multiplier;
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}
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// Check if it can take ALL of the material's volume.
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if (storage.CanTakeAmount(totalAmount)) return false;
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foreach (var (_, mat) in material.MaterialTypes)
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foreach (var mat in material.MaterialIds)
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{
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storage.InsertMaterial(mat.ID, VolumePerSheet * multiplier);
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storage.InsertMaterial(mat, VolumePerSheet * multiplier);
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}
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State = LatheState.Inserting;
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switch (material.MaterialTypes.First().Value.Name)
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switch (material.Materials.FirstOrDefault()?.ID)
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{
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case "steel":
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case "Steel":
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SetAppearance(LatheVisualState.InsertingMetal);
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break;
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case "glass":
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case "Glass":
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SetAppearance(LatheVisualState.InsertingGlass);
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break;
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case "gold":
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case "Gold":
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SetAppearance(LatheVisualState.InsertingGold);
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break;
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case "plastic":
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case "Plastic":
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SetAppearance(LatheVisualState.InsertingPlastic);
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break;
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case "plasma":
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case "Plasma":
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SetAppearance(LatheVisualState.InsertingPlasma);
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break;
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}
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