Added pricegun sound (#34119)
added pricegun sound Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
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@@ -26,7 +26,7 @@ public abstract class SharedPriceGunSystem : EntitySystem
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{
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Act = () =>
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{
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GetPriceOrBounty(uid, args.Target, args.User);
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GetPriceOrBounty((uid, component), args.Target, args.User);
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},
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Text = Loc.GetString("price-gun-verb-text"),
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Message = Loc.GetString("price-gun-verb-message", ("object", Identity.Entity(args.Target, EntityManager)))
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@@ -51,5 +51,5 @@ public abstract class SharedPriceGunSystem : EntitySystem
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/// This is abstract for prediction. When the bounty system / cargo systems that are necessary are moved to shared,
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/// combine all the server, client, and shared stuff into one non abstract file.
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/// </remarks>
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protected abstract bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user);
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protected abstract bool GetPriceOrBounty(Entity<PriceGunComponent> entity, EntityUid target, EntityUid user);
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}
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