Reduce MaxBuckleDistance (#5938)
This commit is contained in:
@@ -1,9 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -12,7 +10,6 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -67,7 +64,7 @@ namespace Content.Server.Buckle.Components
|
||||
/// Don't change it unless you really have to
|
||||
/// </summary>
|
||||
[DataField("maxBuckleDistance", required: false)]
|
||||
public float MaxBuckleDistance = 1f;
|
||||
public float MaxBuckleDistance = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// You can specify the offset the entity will have after unbuckling.
|
||||
|
||||
Reference in New Issue
Block a user