Reduce MaxBuckleDistance (#5938)

This commit is contained in:
metalgearsloth
2021-12-29 23:14:21 +11:00
committed by GitHub
parent 45bfc0b96b
commit 39e42899ca
5 changed files with 2 additions and 33 deletions

View File

@@ -1,9 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
@@ -12,7 +10,6 @@ using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -67,7 +64,7 @@ namespace Content.Server.Buckle.Components
/// Don't change it unless you really have to
/// </summary>
[DataField("maxBuckleDistance", required: false)]
public float MaxBuckleDistance = 1f;
public float MaxBuckleDistance = 0.1f;
/// <summary>
/// You can specify the offset the entity will have after unbuckling.