Gamerule Entities (#15513)
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@@ -1,6 +1,8 @@
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namespace Content.Server.StationEvents.Components;
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using Content.Server.StationEvents.Events;
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[RegisterComponent]
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(RandomSentienceRule))]
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public sealed class SentienceTargetComponent : Component
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{
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[DataField("flavorKind", required: true)]
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