Gamerule Entities (#15513)
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(RampingStationEventSchedulerSystem))]
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public sealed class RampingStationEventSchedulerComponent : Component
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{
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[DataField("endTime"), ViewVariables(VVAccess.ReadWrite)]
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public float EndTime;
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[DataField("maxChaos"), ViewVariables(VVAccess.ReadWrite)]
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public float MaxChaos;
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[DataField("startingChaos"), ViewVariables(VVAccess.ReadWrite)]
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public float StartingChaos;
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[DataField("timeUntilNextEvent"), ViewVariables(VVAccess.ReadWrite)]
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public float TimeUntilNextEvent;
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}
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