Gamerule Entities (#15513)
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using JetBrains.Annotations;
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namespace Content.Server.GameTicking.Rules.Configurations;
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/// <summary>
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/// Configures the <see cref="InactivityTimeRestartRuleSystem"/> game rule.
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/// </summary>
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[UsedImplicitly]
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public sealed class MaxTimeRestartRuleConfiguration : GameRuleConfiguration
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{
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public override string Id => "MaxTimeRestart"; // The value for this in the system isn't static and can't be made static. RIP.
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[DataField("roundMaxTime", required: true)]
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public TimeSpan RoundMaxTime { get; }
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[DataField("roundEndDelay", required: true)]
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public TimeSpan RoundEndDelay { get; }
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}
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