Gamerule Entities (#15513)

This commit is contained in:
Nemanja
2023-04-24 01:20:51 -04:00
committed by GitHub
parent 8943c2a10e
commit 39cc02b8f9
124 changed files with 3097 additions and 4342 deletions

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@@ -1,17 +0,0 @@
using JetBrains.Annotations;
namespace Content.Server.GameTicking.Rules.Configurations;
/// <summary>
/// Configures the <see cref="InactivityTimeRestartRuleSystem"/> game rule.
/// </summary>
[UsedImplicitly]
public sealed class MaxTimeRestartRuleConfiguration : GameRuleConfiguration
{
public override string Id => "MaxTimeRestart"; // The value for this in the system isn't static and can't be made static. RIP.
[DataField("roundMaxTime", required: true)]
public TimeSpan RoundMaxTime { get; }
[DataField("roundEndDelay", required: true)]
public TimeSpan RoundEndDelay { get; }
}