Rehydratable component attaches spawned entities to grid or map.

Also fix crash when injecting rehydratable with a solution.
- Fixes #2969
This commit is contained in:
Vera Aguilera Puerto
2021-01-10 15:40:04 +01:00
parent 7d78f6779f
commit 39c220c433
3 changed files with 8 additions and 4 deletions

View File

@@ -171,8 +171,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
private void SolutionChanged()
{
EntitySystem.Get<ChemistrySystem>()
.HandleSolutionChange(Owner);
EntitySystem.Get<ChemistrySystem>().HandleSolutionChange(Owner);
}
private void ProcessReactions()
@@ -212,7 +211,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
private void UpdateAppearance()
{
if (!Owner.TryGetComponent<SharedAppearanceComponent>(out var appearance))
if (Owner.Deleted || !Owner.TryGetComponent<SharedAppearanceComponent>(out var appearance))
return;
appearance.SetData(SolutionContainerVisuals.VisualState, GetVisualState());