More salvage fixes (#15618)
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@@ -126,12 +126,17 @@ public sealed partial class SalvageSystem
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comp.Stage = ExpeditionStage.FinalCountdown;
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(30).Seconds)));
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}
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else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(2))
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else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(5))
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{
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comp.Stage = ExpeditionStage.Countdown;
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes)));
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}
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else if (comp.Stage < ExpeditionStage.MusicCountdown && remaining < TimeSpan.FromMinutes(2))
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{
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// TODO: Some way to play audio attached to a map for players.
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comp.Stream = _audio.PlayGlobal(new SoundPathSpecifier("/Audio/Misc/salvage.ogg"),
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Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true, AudioParams.Default.WithVolume(-7));
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comp.Stage = ExpeditionStage.Countdown;
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comp.Stage = ExpeditionStage.MusicCountdown;
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(2).Minutes)));
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}
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// Auto-FTL out any shuttles
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@@ -192,6 +197,12 @@ public sealed partial class SalvageSystem
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{
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Announce(uid, Loc.GetString("salvage-expedition-structure-remaining", ("count", structure.Structures.Count)));
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}
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if (structure.Structures.Count == 0)
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{
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comp.Completed = true;
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Announce(uid, Loc.GetString("salvage-expedition-completed"));
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}
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}
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}
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}
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