Ice anomaly buff (anti-box maneuvers) (#17293)
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@@ -6,33 +6,33 @@ namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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public sealed class ProjectileAnomalyComponent : Component
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{
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/// <sumarry>
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/// <summary>
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/// The prototype of the projectile that will be shot when the anomaly pulses
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/// </summary>
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[DataField("projectilePrototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[DataField("projectilePrototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string ProjectilePrototype = default!;
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/// <summary>
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/// The MAXIMUM speed <see cref="ProjectilePrototype"/> can travel
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/// The speed <see cref="ProjectilePrototype"/> can travel
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/// </summary>
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[DataField("maxProjectileSpeed")]
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public float MaxProjectileSpeed = 30f;
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[DataField("projectileSpeed"), ViewVariables(VVAccess.ReadWrite)]
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public float ProjectileSpeed = 30f;
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/// <summary>
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/// The minimum number of projectiles shot per pulse
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/// </summary>
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[DataField("minProjectiles"), ViewVariables(VVAccess.ReadWrite)]
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public int MinProjectiles = 2;
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/// <summary>
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/// The MAXIMUM number of projectiles shot per pulse
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/// </summary>
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[DataField("maxProjectiles")]
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public int MaxProjectiles = 5;
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[DataField("maxProjectiles"), ViewVariables(VVAccess.ReadWrite)]
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public int MaxProjectiles = 9;
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/// <summary>
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/// The MAXIMUM range for targeting entities
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/// </summary>
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[DataField("projectileRange")]
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[DataField("projectileRange"), ViewVariables(VVAccess.ReadWrite)]
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public float ProjectileRange = 50f;
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/// <summary>
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/// Chance that a non sentient entity will be targeted, value must be between 0.0-1.0
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/// </summary>
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[DataField("targetNonSentientChance")]
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public float TargetNonSentientChance = 0.5f;
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}
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