Predict EMP Examine (#39419)

* another one bites the dust

* Update Content.Shared/Emp/SharedEmpSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Kyle Tyo
2025-08-06 10:25:24 -04:00
committed by GitHub
parent d16e13e13c
commit 3996b35606
2 changed files with 21 additions and 19 deletions

View File

@@ -2,8 +2,6 @@ using Content.Server.Power.EntitySystems;
using Content.Server.Radio; using Content.Server.Radio;
using Content.Server.SurveillanceCamera; using Content.Server.SurveillanceCamera;
using Content.Shared.Emp; using Content.Shared.Emp;
using Content.Shared.Examine;
using Robust.Server.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.Server.Emp; namespace Content.Server.Emp;
@@ -11,14 +9,12 @@ namespace Content.Server.Emp;
public sealed class EmpSystem : SharedEmpSystem public sealed class EmpSystem : SharedEmpSystem
{ {
[Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public const string EmpPulseEffectPrototype = "EffectEmpPulse"; public const string EmpPulseEffectPrototype = "EffectEmpPulse";
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<EmpDisabledComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<EmpDisabledComponent, RadioSendAttemptEvent>(OnRadioSendAttempt); SubscribeLocalEvent<EmpDisabledComponent, RadioSendAttemptEvent>(OnRadioSendAttempt);
SubscribeLocalEvent<EmpDisabledComponent, RadioReceiveAttemptEvent>(OnRadioReceiveAttempt); SubscribeLocalEvent<EmpDisabledComponent, RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
@@ -77,16 +73,16 @@ public sealed class EmpSystem : SharedEmpSystem
{ {
var ev = new EmpPulseEvent(energyConsumption, false, false, TimeSpan.FromSeconds(duration)); var ev = new EmpPulseEvent(energyConsumption, false, false, TimeSpan.FromSeconds(duration));
RaiseLocalEvent(uid, ref ev); RaiseLocalEvent(uid, ref ev);
if (ev.Affected) if (ev.Affected)
{
Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates); Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
}
if (ev.Disabled) if (!ev.Disabled)
{ return;
var disabled = EnsureComp<EmpDisabledComponent>(uid); var disabled = EnsureComp<EmpDisabledComponent>(uid);
disabled.DisabledUntil = Timing.CurTime + TimeSpan.FromSeconds(duration); disabled.DisabledUntil = Timing.CurTime + TimeSpan.FromSeconds(duration);
} }
}
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
@@ -104,11 +100,6 @@ public sealed class EmpSystem : SharedEmpSystem
} }
} }
private void OnExamine(EntityUid uid, EmpDisabledComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("emp-disabled-comp-on-examine"));
}
private void OnRadioSendAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioSendAttemptEvent args) private void OnRadioSendAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioSendAttemptEvent args)
{ {
args.Cancelled = true; args.Cancelled = true;
@@ -133,9 +124,7 @@ public sealed class EmpSystem : SharedEmpSystem
/// <summary> /// <summary>
/// Raised on an entity before <see cref="EmpPulseEvent"/>. Cancel this to prevent the emp event being raised. /// Raised on an entity before <see cref="EmpPulseEvent"/>. Cancel this to prevent the emp event being raised.
/// </summary> /// </summary>
public sealed partial class EmpAttemptEvent : CancellableEntityEventArgs public sealed partial class EmpAttemptEvent : CancellableEntityEventArgs;
{
}
[ByRefEvent] [ByRefEvent]
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled, TimeSpan Duration); public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled, TimeSpan Duration);

View File

@@ -1,3 +1,4 @@
using Content.Shared.Examine;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -7,6 +8,13 @@ public abstract class SharedEmpSystem : EntitySystem
{ {
[Dependency] protected readonly IGameTiming Timing = default!; [Dependency] protected readonly IGameTiming Timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmpDisabledComponent, ExaminedEvent>(OnExamine);
}
protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled"; protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
/// <summary> /// <summary>
@@ -19,4 +27,9 @@ public abstract class SharedEmpSystem : EntitySystem
public virtual void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption, float duration) public virtual void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption, float duration)
{ {
} }
private void OnExamine(Entity<EmpDisabledComponent> ent, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("emp-disabled-comp-on-examine"));
}
} }