Make MovementSpeedModifier send the actual modifier in the state (#5661)
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@@ -35,6 +35,8 @@ namespace Content.Shared.Movement.EntitySystems
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{
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BaseWalkSpeed = component.BaseWalkSpeed,
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BaseSprintSpeed = component.BaseSprintSpeed,
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WalkSpeedModifier = component.WalkSpeedModifier,
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SprintSpeedModifier = component.SprintSpeedModifier
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};
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}
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@@ -43,6 +45,8 @@ namespace Content.Shared.Movement.EntitySystems
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if (args.Current is not MovementSpeedModifierComponentState state) return;
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component.BaseWalkSpeed = state.BaseWalkSpeed;
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component.BaseSprintSpeed = state.BaseSprintSpeed;
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component.WalkSpeedModifier = state.WalkSpeedModifier;
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component.SprintSpeedModifier = state.SprintSpeedModifier;
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}
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public void RefreshMovementSpeedModifiers(EntityUid uid)
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@@ -69,6 +73,8 @@ namespace Content.Shared.Movement.EntitySystems
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{
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public float BaseWalkSpeed;
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public float BaseSprintSpeed;
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public float WalkSpeedModifier;
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public float SprintSpeedModifier;
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}
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}
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