Fix variantize command not respecting tile rotation (#39314)
Oopsiedoodle
This commit is contained in:
@@ -44,7 +44,7 @@ public sealed class VariantizeCommand : IConsoleCommand
|
|||||||
foreach (var tile in mapsSystem.GetAllTiles(euid.Value, gridComp))
|
foreach (var tile in mapsSystem.GetAllTiles(euid.Value, gridComp))
|
||||||
{
|
{
|
||||||
var def = turfSystem.GetContentTileDefinition(tile);
|
var def = turfSystem.GetContentTileDefinition(tile);
|
||||||
var newTile = new Tile(tile.Tile.TypeId, tile.Tile.Flags, tileSystem.PickVariant(def));
|
var newTile = new Tile(tile.Tile.TypeId, tile.Tile.Flags, tileSystem.PickVariant(def), tile.Tile.RotationMirroring);
|
||||||
mapsSystem.SetTile(euid.Value, gridComp, tile.GridIndices, newTile);
|
mapsSystem.SetTile(euid.Value, gridComp, tile.GridIndices, newTile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user