Removed old Loc.GetString() use instances (#4155)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-06-21 02:13:54 +02:00
committed by GitHub
parent 4a46fbe6dd
commit 392b820796
523 changed files with 3082 additions and 1551 deletions

View File

@@ -77,7 +77,7 @@ namespace Content.Server.GameTicking
DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
Logger.InfoS("ticker", "Starting round!");
SendServerMessage("The round is starting now...");
SendServerMessage(Loc.GetString("game-ticker-start-round"));
List<IPlayerSession> readyPlayers;
if (LobbyEnabled)
@@ -143,7 +143,9 @@ namespace Content.Server.GameTicking
SetStartPreset(_configurationManager.GetCVar(CCVars.GameLobbyFallbackPreset));
var newPreset = MakeGamePreset(profiles);
_chatManager.DispatchServerAnnouncement(
$"Failed to start {Preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
Loc.GetString("game-ticker-start-round-cannot-start-game-mode-fallback",
("failedGameMode", Preset.ModeTitle),
("fallbackMode", newPreset.ModeTitle)));
if (!newPreset.Start(readyPlayers, force))
{
throw new ApplicationException("Fallback preset failed to start!");
@@ -155,7 +157,7 @@ namespace Content.Server.GameTicking
}
else
{
SendServerMessage($"Failed to start {Preset.ModeTitle} mode! Restarting round...");
SendServerMessage(Loc.GetString("game-ticker-start-round-cannot-start-game-mode-restart", ("failedGameMode", Preset.ModeTitle)));
RestartRound();
DelayStart(TimeSpan.FromSeconds(PresetFailedCooldownIncrease));
return;
@@ -204,7 +206,7 @@ namespace Content.Server.GameTicking
PlayerICName = mind.CurrentEntity?.Name,
Role = antag
? mind.AllRoles.First(role => role.Antagonist).Name
: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unknown"),
: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("game-ticker-unknown-role"),
Antag = antag,
Observer = status == LobbyPlayerStatus.Observer,
};
@@ -223,14 +225,13 @@ namespace Content.Server.GameTicking
if (_updateOnRoundEnd)
{
_baseServer.Shutdown(
Loc.GetString("Server is shutting down for update and will automatically restart."));
_baseServer.Shutdown(Loc.GetString("game-ticker-shutdown-server-update"));
return;
}
Logger.InfoS("ticker", "Restarting round!");
SendServerMessage("Restarting round...");
SendServerMessage(Loc.GetString("game-ticker-restart-round"));
RoundNumberMetric.Inc();
@@ -319,7 +320,7 @@ namespace Content.Server.GameTicking
RaiseNetworkEvent(new TickerLobbyCountdownEvent(_roundStartTime, Paused));
_chatManager.DispatchServerAnnouncement($"Round start has been delayed for {time.TotalSeconds} seconds.");
_chatManager.DispatchServerAnnouncement(Loc.GetString("game-ticker-delay-start", ("seconds",time.TotalSeconds)));
return true;
}