Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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@@ -16,7 +16,7 @@ namespace Content.Server.Examine
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static ExamineSystem()
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{
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_entityNotFoundMessage = new FormattedMessage();
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_entityNotFoundMessage.AddText(Loc.GetString("That entity doesn't exist"));
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_entityNotFoundMessage.AddText(Loc.GetString("examine-system-entity-does-not-exist"));
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}
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public override void Initialize()
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