Add an effect that shows the item you're using to attack with when attacking
This commit is contained in:
@@ -1,10 +1,14 @@
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using Content.Client.GameObjects.Components.Mobs;
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using System;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Weapons.Melee;
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using Content.Shared.GameObjects.Components.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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@@ -18,6 +22,7 @@ namespace Content.Client.GameObjects.EntitySystems
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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@@ -53,6 +58,26 @@ namespace Content.Client.GameObjects.EntitySystems
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var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
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weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker);
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// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
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if (EntityManager.TryGetEntity(msg.Source, out var source) && msg.TextureEffect && source.TryGetComponent(out ISpriteComponent sourceSprite)
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&& sourceSprite.BaseRSI?.Path != null)
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{
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var sys = Get<EffectSystem>();
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var curTime = _gameTiming.CurTime;
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var effect = new EffectSystemMessage
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{
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EffectSprite = sourceSprite.BaseRSI.Path.ToString(),
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RsiState = sourceSprite.LayerGetState(0).Name,
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Coordinates = attacker.Transform.GridPosition,
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 125), 1.0f),
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ColorDelta = Vector4.Multiply(new Vector4(0, 0, 0, -10), 1.0f),
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Velocity = msg.Angle.ToVec(),
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Acceleration = msg.Angle.ToVec() * 5f,
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Born = curTime,
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DeathTime = curTime.Add(TimeSpan.FromMilliseconds(300f)),
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};
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sys.CreateEffect(effect);
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}
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foreach (var uid in msg.Hits)
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{
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@@ -17,6 +17,8 @@ using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Content.Shared.Damage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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@@ -24,7 +26,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public class MeleeWeaponComponent : Component, IAttack
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public override string Name => "MeleeWeapon";
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@@ -54,6 +55,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageType DamageType { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ClickAttackEffect { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -68,6 +72,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(this, x => x.ArcCooldownTime, "arcCooldownTime", 1f);
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serializer.DataField(this, x => x.CooldownTime, "cooldownTime", 1f);
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serializer.DataField(this, x => x.DamageType, "damageType", DamageType.Blunt);
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serializer.DataField(this, x => x.ClickAttackEffect, "clickAttackEffect", true);
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}
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protected virtual bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
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@@ -117,8 +122,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (Arc != null)
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{
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var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
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sys.SendAnimation(Arc, angle, eventArgs.User, hitEntities);
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var sys = EntitySystem.Get<MeleeWeaponSystem>();
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sys.SendAnimation(Arc, angle, eventArgs.User, Owner, hitEntities);
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}
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_lastAttackTime = curTime;
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@@ -170,8 +175,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (ClickArc != null)
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{
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var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
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sys.SendAnimation(ClickArc, angle, eventArgs.User, targets);
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var sys = EntitySystem.Get<MeleeWeaponSystem>();
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sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect);
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}
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_lastAttackTime = curTime;
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@@ -9,10 +9,10 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEnumerable<IEntity> hits)
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid,
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hits.Select(e => e.Uid).ToList()));
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
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hits.Select(e => e.Uid).ToList(), textureEffect));
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}
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}
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}
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@@ -11,18 +11,22 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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[Serializable, NetSerializable]
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public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
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{
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false)
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{
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ArcPrototype = arcPrototype;
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Angle = angle;
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Attacker = attacker;
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Source = source;
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Hits = hits;
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TextureEffect = textureEffect;
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}
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public string ArcPrototype { get; }
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public Angle Angle { get; }
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public EntityUid Attacker { get; }
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public EntityUid Source { get; }
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public List<EntityUid> Hits { get; }
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public bool TextureEffect { get; }
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}
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}
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}
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@@ -32,6 +32,6 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public GridCoordinates ClickLocation { get; }
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public bool WideAttack { get; }
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public EntityUid Target { get; }
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public IEntity? TargetEntity => IoCManager.Resolve<IEntityManager>()?.GetEntity(Target) ?? null;
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public IEntity? TargetEntity => Target.IsValid() ? IoCManager.Resolve<IEntityManager>()?.GetEntity(Target) ?? null : null;
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}
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}
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