Add an effect that shows the item you're using to attack with when attacking
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@@ -11,18 +11,22 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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[Serializable, NetSerializable]
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public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
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{
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false)
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{
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ArcPrototype = arcPrototype;
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Angle = angle;
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Attacker = attacker;
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Source = source;
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Hits = hits;
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TextureEffect = textureEffect;
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}
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public string ArcPrototype { get; }
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public Angle Angle { get; }
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public EntityUid Attacker { get; }
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public EntityUid Source { get; }
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public List<EntityUid> Hits { get; }
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public bool TextureEffect { get; }
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}
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}
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}
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