Re-implement recoil (#9406)
* Re-implement recoil Playing around with the values atm * Update constants * final tweaks
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92
Content.Shared/Camera/SharedCameraRecoilSystem.cs
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92
Content.Shared/Camera/SharedCameraRecoilSystem.cs
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Camera;
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[UsedImplicitly]
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public abstract class SharedCameraRecoilSystem : EntitySystem
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{
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/// <summary>
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/// Maximum rate of magnitude restore towards 0 kick.
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/// </summary>
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private const float RestoreRateMax = 30f;
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/// <summary>
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/// Minimum rate of magnitude restore towards 0 kick.
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/// </summary>
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private const float RestoreRateMin = 0.1f;
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/// <summary>
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/// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
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/// </summary>
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private const float RestoreRateRamp = 4f;
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/// <summary>
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/// The maximum magnitude of the kick applied to the camera at any point.
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/// </summary>
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protected const float KickMagnitudeMax = 1f;
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private ISawmill _log = default!;
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public override void Initialize()
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{
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base.Initialize();
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_log = Logger.GetSawmill($"ecs.systems.{nameof(SharedCameraRecoilSystem)}");
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}
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/// <summary>
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/// Applies explosion/recoil/etc kickback to the view of the entity.
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/// </summary>
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/// <remarks>
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/// If the entity is missing <see cref="CameraRecoilComponent" /> and/or <see cref="SharedEyeComponent" />,
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/// this call will have no effect. It is safe to call this function on any entity.
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/// </remarks>
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public abstract void KickCamera(EntityUid euid, Vector2 kickback, CameraRecoilComponent? component = null);
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in EntityManager.EntityQuery<SharedEyeComponent, CameraRecoilComponent>(true))
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{
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var recoil = entity.Item2;
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var eye = entity.Item1;
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var magnitude = recoil.CurrentKick.Length;
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if (magnitude <= 0.005f)
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{
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recoil.CurrentKick = Vector2.Zero;
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eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
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}
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else // Continually restore camera to 0.
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{
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var normalized = recoil.CurrentKick.Normalized;
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recoil.LastKickTime += frameTime;
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var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, recoil.LastKickTime / RestoreRateRamp));
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var restore = normalized * restoreRate * frameTime;
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var (x, y) = recoil.CurrentKick - restore;
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if (Math.Sign(x) != Math.Sign(recoil.CurrentKick.X)) x = 0;
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if (Math.Sign(y) != Math.Sign(recoil.CurrentKick.Y)) y = 0;
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recoil.CurrentKick = (x, y);
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eye.Offset = recoil.BaseOffset + recoil.CurrentKick;
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}
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}
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}
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}
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[Serializable]
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[NetSerializable]
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public sealed class CameraKickEvent : EntityEventArgs
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{
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public readonly EntityUid Euid;
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public readonly Vector2 Recoil;
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public CameraKickEvent(EntityUid euid, Vector2 recoil)
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{
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Recoil = recoil;
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Euid = euid;
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}
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}
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