Re-implement recoil (#9406)
* Re-implement recoil Playing around with the values atm * Update constants * final tweaks
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@@ -31,7 +31,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
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[Dependency] private readonly CameraRecoilSystem _recoilSystem = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _recoilSystem = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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