Cardboard Box and Stealth Components (#11569)

This commit is contained in:
keronshb
2022-10-09 18:17:53 -04:00
committed by GitHub
parent eadf01f323
commit 386c7f9223
16 changed files with 643 additions and 2 deletions

View File

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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.CardboardBox.Components;
/// <summary>
/// Allows a user to control an EntityStorage entity while inside of it.
/// Used for big cardboard box entities.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class CardboardBoxComponent : Component
{
/// <summary>
/// The person in control of this box
/// </summary>
[ViewVariables]
[DataField("mover")]
public EntityUid? Mover;
/// <summary>
/// The entity used for the box opening effect
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("effect")]
public string Effect = "Exclamation";
/// <summary>
/// Sound played upon effect creation
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("effectSound")]
public SoundSpecifier? EffectSound;
/// <summary>
/// How far should the box opening effect go?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("distance")]
public float Distance = 6f;
/// <summary>
/// Current time + max effect cooldown to check to see if effect can play again
/// Prevents effect spam
/// </summary>
[DataField("effectCooldown", customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan EffectCooldown = TimeSpan.FromSeconds(1f);
/// <summary>
/// How much time should pass + current time until the effect plays again
/// Prevents effect spam
/// </summary>
[DataField("maxEffectCooldown", customTypeSerializer: typeof(TimeOffsetSerializer))]
public static readonly TimeSpan MaxEffectCooldown = TimeSpan.FromSeconds(5f);
}
[Serializable, NetSerializable]
public sealed class PlayBoxEffectMessage : EntityEventArgs
{
public EntityUid Source;
public EntityUid Mover;
public PlayBoxEffectMessage(EntityUid source, EntityUid mover)
{
Source = source;
Mover = mover;
}
}