Validate prototype ids in c# fields (#18224)
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@@ -1,3 +1,6 @@
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using Content.Shared.Roles;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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@@ -8,12 +11,12 @@ namespace Content.Server.GameTicking.Rules.Components;
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[RegisterComponent]
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public sealed class NukeOperativeSpawnerComponent : Component
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{
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[DataField("name")]
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public string OperativeName = "";
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[DataField("name", required:true)]
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public string OperativeName = default!;
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[DataField("rolePrototype")]
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public string OperativeRolePrototype = "";
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[DataField("rolePrototype", customTypeSerializer:typeof(PrototypeIdSerializer<AntagPrototype>), required:true)]
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public string OperativeRolePrototype = default!;
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[DataField("startingGearPrototype")]
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public string OperativeStartingGear = "";
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[DataField("startingGearPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<StartingGearPrototype>), required:true)]
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public string OperativeStartingGear = default!;
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}
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