Fix exception if you attack and hit nothing.

This commit is contained in:
Pieter-Jan Briers
2020-05-23 17:46:50 +02:00
parent 6c2ad53b68
commit 3847b5260b

View File

@@ -141,7 +141,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++) for (var i = 0; i < increments; i++)
{ {
var castAngle = new Angle(baseAngle + increment * i); var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore).First(); var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore).FirstOrDefault();
if (res.HitEntity != null) if (res.HitEntity != null)
{ {
resSet.Add(res.HitEntity); resSet.Add(res.HitEntity);