Migrate pulling logic into SharedPullableComponent from PullController (#2627)

* Pulling: Migrate critical pull state from PullController to SharedPullableComponent, fixing two bugs in the process

Bug 1: PullController can be just summoned for no reason when the verb is queried
Bug 2: PullController keeps it's own independent pull state which can (and will) go out of sync (See https://github.com/space-wizards/space-station-14/issues/2619 )

* Pulling: Fix issues with previous commit (or possibly in general?) causing transferring a pull to cause alerts to go wrong

The primary problem is that there is one "pulling slot" for a puller, so SharedPullableComponent needs to stop the existing pull.

* Pulling: Remove debug logs (whoops)
This commit is contained in:
20kdc
2020-11-26 13:48:10 +00:00
committed by GitHub
parent 06b1939a60
commit 380d76f4cd
5 changed files with 163 additions and 146 deletions

View File

@@ -41,26 +41,17 @@ namespace Content.Server.GameObjects.Components.Pulling
return; return;
} }
var controller = targetPhysics.EnsureController<PullController>();
data.Visibility = VerbVisibility.Visible; data.Visibility = VerbVisibility.Visible;
data.Text = controller.Puller == userPhysics data.Text = component.Puller == userPhysics
? Loc.GetString("Stop pulling") ? Loc.GetString("Stop pulling")
: Loc.GetString("Pull"); : Loc.GetString("Pull");
} }
protected override void Activate(IEntity user, PullableComponent component) protected override void Activate(IEntity user, PullableComponent component)
{ {
if (!user.TryGetComponent(out IPhysicsComponent? userCollidable) || // There used to be sanity checks here for no reason.
!component.Owner.TryGetComponent(out IPhysicsComponent? targetCollidable) || // Why no reason? Because they're supposed to be performed in TryStartPull.
targetCollidable.Anchored) if (component.Puller == user)
{
return;
}
var controller = targetCollidable.EnsureController<PullController>();
if (controller.Puller == userCollidable)
{ {
component.TryStopPull(); component.TryStopPull();
} }

View File

@@ -25,46 +25,139 @@ namespace Content.Shared.GameObjects.Components.Pulling
[ComponentDependency] private readonly IPhysicsComponent? _physics = default!; [ComponentDependency] private readonly IPhysicsComponent? _physics = default!;
/// <summary>
/// Only set in Puller->set! Only set in unison with _pullerPhysics!
/// </summary>
private IEntity? _puller; private IEntity? _puller;
private IPhysicsComponent? _pullerPhysics;
public IPhysicsComponent? PullerPhysics => _pullerPhysics;
/// <summary>
/// The current entity pulling this component.
/// Setting this performs the entire setup process for pulling.
/// </summary>
public virtual IEntity? Puller public virtual IEntity? Puller
{ {
get => _puller; get => _puller;
private set set
{ {
if (_puller == value) if (_puller == value)
{ {
return; return;
} }
_puller = value; // New value. Abandon being pulled by any existing object.
Dirty(); if (_puller != null)
{
var oldPuller = _puller;
var oldPullerPhysics = _pullerPhysics;
_puller = null;
_pullerPhysics = null;
if (_physics != null)
{
var message = new PullStoppedMessage(oldPullerPhysics, _physics);
oldPuller.SendMessage(null, message);
Owner.SendMessage(null, message);
oldPuller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
_physics.WakeBody();
_physics.TryRemoveController<PullController>();
}
// else-branch warning is handled below
}
// Now that is settled, prepare to be pulled by a new object.
if (_physics == null) if (_physics == null)
{ {
Logger.WarningS("c.go.c.pulling", "Well now you've done it, haven't you? SharedPullableComponent on {0} didn't have an IPhysicsComponent.", Owner);
return; return;
} }
PullController controller; if (value != null)
if (value == null)
{ {
if (_physics.TryGetController(out controller)) // Pulling a new object : Perform sanity checks.
{
controller.StopPull();
}
if (!_canStartPull(value))
{
return; return;
} }
controller = _physics.EnsureController<PullController>(); if (!value.TryGetComponent<IPhysicsComponent>(out var valuePhysics))
controller.StartPull(value); {
return;
}
if (!value.TryGetComponent<SharedPullerComponent>(out var valuePuller))
{
return;
}
// Ensure that the puller is not currently pulling anything.
// If this isn't done, then it happens too late, and the start/stop messages go out of order,
// and next thing you know it thinks it's not pulling anything even though it is!
var oldPulling = valuePuller.Pulling;
if (oldPulling != null)
{
if (oldPulling.TryGetComponent(out SharedPullableComponent? pullable))
{
pullable.Puller = null;
}
else
{
Logger.WarningS("c.go.c.pulling", "Well now you've done it, haven't you? Someone transferred pulling to this component (on {0}) while presently pulling something that has no Pullable component (on {1})!", Owner, oldPulling);
return;
}
}
// Continue with pulling process.
var pullAttempt = new PullAttemptMessage(valuePhysics, _physics);
value.SendMessage(null, pullAttempt);
if (pullAttempt.Cancelled)
{
return;
}
Owner.SendMessage(null, pullAttempt);
if (pullAttempt.Cancelled)
{
return;
}
// Pull start confirm
_puller = value;
_pullerPhysics = valuePhysics;
_physics.EnsureController<PullController>().Manager = this;
var message = new PullStartedMessage(_pullerPhysics, _physics);
_puller.SendMessage(null, message);
Owner.SendMessage(null, message);
_puller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
_physics.WakeBody();
}
// Code here will not run if pulling a new object was attempted and failed because of the returns from the refactor.
} }
} }
public bool BeingPulled => Puller != null; public bool BeingPulled => Puller != null;
public bool CanStartPull(IEntity puller) /// <summary>
/// Sanity-check pull. This is called from Puller setter, so it will never deny a pull that's valid by setting Puller.
/// It might allow an impossible pull (i.e: puller has no PhysicsComponent somehow).
/// Ultimately this is only used separately to stop TryStartPull from cancelling a pull for no reason.
/// </summary>
private bool _canStartPull(IEntity puller)
{ {
if (!puller.HasComponent<SharedPullerComponent>()) if (!puller.HasComponent<SharedPullerComponent>())
{ {
@@ -96,7 +189,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
public bool TryStartPull(IEntity puller) public bool TryStartPull(IEntity puller)
{ {
if (!CanStartPull(puller)) if (!_canStartPull(puller))
{ {
return false; return false;
} }
@@ -201,27 +294,22 @@ namespace Content.Shared.GameObjects.Components.Pulling
return; return;
} }
SharedAlertsComponent? pulledStatus = Owner.GetComponentOrNull<SharedAlertsComponent>();
switch (message) switch (message)
{ {
case PullStartedMessage msg: case PullStartedMessage msg:
AddPullingStatuses(msg.Puller.Owner); if (pulledStatus != null)
break;
case PullStoppedMessage msg:
RemovePullingStatuses(msg.Puller.Owner);
break;
}
}
private void AddPullingStatuses(IEntity puller)
{
if (Owner.TryGetComponent(out SharedAlertsComponent? pulledStatus))
{ {
pulledStatus.ShowAlert(AlertType.Pulled); pulledStatus.ShowAlert(AlertType.Pulled);
} }
break;
if (puller.TryGetComponent(out SharedAlertsComponent? ownerStatus)) case PullStoppedMessage msg:
if (pulledStatus != null)
{ {
ownerStatus.ShowAlert(AlertType.Pulling, onClickAlert: OnClickAlert); pulledStatus.ClearAlert(AlertType.Pulled);
}
break;
} }
} }
@@ -234,19 +322,6 @@ namespace Content.Shared.GameObjects.Components.Pulling
.TryStopPull(); .TryStopPull();
} }
private void RemovePullingStatuses(IEntity puller)
{
if (Owner.TryGetComponent(out SharedAlertsComponent? pulledStatus))
{
pulledStatus.ClearAlert(AlertType.Pulled);
}
if (puller.TryGetComponent(out SharedAlertsComponent? ownerStatus))
{
ownerStatus.ClearAlert(AlertType.Pulling);
}
}
public override void OnRemove() public override void OnRemove()
{ {
TryStopPull(); TryStopPull();

View File

@@ -1,9 +1,14 @@
#nullable enable #nullable enable
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics.Pull; using Content.Shared.Physics.Pull;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Component = Robust.Shared.GameObjects.Component; using Component = Robust.Shared.GameObjects.Component;
using Robust.Shared.Log;
namespace Content.Shared.GameObjects.Components.Pulling namespace Content.Shared.GameObjects.Components.Pulling
{ {
@@ -58,15 +63,34 @@ namespace Content.Shared.GameObjects.Components.Pulling
return; return;
} }
SharedAlertsComponent? ownerStatus = Owner.GetComponentOrNull<SharedAlertsComponent>();
switch (message) switch (message)
{ {
case PullStartedMessage msg: case PullStartedMessage msg:
Pulling = msg.Pulled.Owner; Pulling = msg.Pulled.Owner;
if (ownerStatus != null)
{
ownerStatus.ShowAlert(AlertType.Pulling, onClickAlert: OnClickAlert);
}
break; break;
case PullStoppedMessage _: case PullStoppedMessage _:
Pulling = null; Pulling = null;
if (ownerStatus != null)
{
ownerStatus.ClearAlert(AlertType.Pulling);
}
break; break;
} }
} }
private void OnClickAlert(ClickAlertEventArgs args)
{
EntitySystem
.Get<SharedPullingSystem>()
.GetPulled(args.Player)?
.GetComponentOrNull<SharedPullableComponent>()?
.TryStopPull();
}
} }
} }

View File

@@ -11,10 +11,15 @@ using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Content.Shared.GameObjects.Components.Pulling;
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem; using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
namespace Content.Shared.Physics.Pull namespace Content.Shared.Physics.Pull
{ {
/// <summary>
/// This is applied upon a Pullable object when that object is being pulled.
/// It lives only to serve that Pullable object.
/// </summary>
public class PullController : VirtualController public class PullController : VirtualController
{ {
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
@@ -24,12 +29,16 @@ namespace Content.Shared.Physics.Pull
private const float StopMoveThreshold = 0.25f; private const float StopMoveThreshold = 0.25f;
private IPhysicsComponent? _puller; /// <summary>
/// The managing SharedPullableComponent of this PullController.
/// MUST BE SET! If you go attaching PullControllers yourself, YOU ARE DOING IT WRONG.
/// If you get a crash based on such, then, well, see previous note.
/// This is set by the SharedPullableComponent attaching the PullController.
/// </summary>
public SharedPullableComponent Manager = default!;
private EntityCoordinates? _movingTo; private EntityCoordinates? _movingTo;
public IPhysicsComponent? Puller => _puller;
public EntityCoordinates? MovingTo public EntityCoordinates? MovingTo
{ {
get => _movingTo; get => _movingTo;
@@ -47,6 +56,7 @@ namespace Content.Shared.Physics.Pull
private bool PullerMovingTowardsPulled() private bool PullerMovingTowardsPulled()
{ {
var _puller = Manager.PullerPhysics;
if (_puller == null) if (_puller == null)
{ {
return false; return false;
@@ -74,93 +84,9 @@ namespace Content.Shared.Physics.Pull
return rayResults.Any(); return rayResults.Any();
} }
public bool StartPull(IEntity entity)
{
DebugTools.AssertNotNull(entity);
if (!entity.TryGetComponent(out IPhysicsComponent? physics))
{
return false;
}
return StartPull(physics);
}
public bool StartPull(IPhysicsComponent puller)
{
DebugTools.AssertNotNull(puller);
if (_puller == puller)
{
return false;
}
if (ControlledComponent == null)
{
return false;
}
var pullAttempt = new PullAttemptMessage(puller, ControlledComponent);
puller.Owner.SendMessage(null, pullAttempt);
if (pullAttempt.Cancelled)
{
return false;
}
ControlledComponent.Owner.SendMessage(null, pullAttempt);
if (pullAttempt.Cancelled)
{
return false;
}
_puller = puller;
var message = new PullStartedMessage(this, _puller, ControlledComponent);
_puller.Owner.SendMessage(null, message);
ControlledComponent.Owner.SendMessage(null, message);
_puller.Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
ControlledComponent.WakeBody();
return true;
}
public bool StopPull()
{
var oldPuller = _puller;
if (oldPuller == null)
{
return false;
}
_puller = null;
if (ControlledComponent == null)
{
return false;
}
var message = new PullStoppedMessage(oldPuller, ControlledComponent);
oldPuller.Owner.SendMessage(null, message);
ControlledComponent.Owner.SendMessage(null, message);
oldPuller.Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
ControlledComponent.WakeBody();
ControlledComponent.TryRemoveController<PullController>();
return true;
}
public bool TryMoveTo(EntityCoordinates from, EntityCoordinates to) public bool TryMoveTo(EntityCoordinates from, EntityCoordinates to)
{ {
var _puller = Manager.PullerPhysics;
if (_puller == null || ControlledComponent == null) if (_puller == null || ControlledComponent == null)
{ {
return false; return false;
@@ -199,6 +125,7 @@ namespace Content.Shared.Physics.Pull
public override void UpdateBeforeProcessing() public override void UpdateBeforeProcessing()
{ {
var _puller = Manager.PullerPhysics;
if (_puller == null || ControlledComponent == null) if (_puller == null || ControlledComponent == null)
{ {
return; return;
@@ -206,7 +133,7 @@ namespace Content.Shared.Physics.Pull
if (!_puller.Owner.IsInSameOrNoContainer(ControlledComponent.Owner)) if (!_puller.Owner.IsInSameOrNoContainer(ControlledComponent.Owner))
{ {
StopPull(); Manager.Puller = null;
return; return;
} }
@@ -214,7 +141,7 @@ namespace Content.Shared.Physics.Pull
if (distance.Length > DistBeforeStopPull) if (distance.Length > DistBeforeStopPull)
{ {
StopPull(); Manager.Puller = null;
} }
else if (MovingTo.HasValue) else if (MovingTo.HasValue)
{ {

View File

@@ -4,7 +4,7 @@ namespace Content.Shared.Physics.Pull
{ {
public class PullStartedMessage : PullMessage public class PullStartedMessage : PullMessage
{ {
public PullStartedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) : public PullStartedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) :
base(puller, pulled) base(puller, pulled)
{ {
} }