Fix construction ghost HandsComponent check (#1386)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
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@@ -274,7 +274,10 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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// Try to find the stack with the material in the user's hand.
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// Try to find the stack with the material in the user's hand.
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var hands = placingEnt.GetComponent<HandsComponent>();
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if(!placingEnt.TryGetComponent<HandsComponent>(out var hands))
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{
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return false;
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};
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var activeHand = hands.GetActiveHand?.Owner;
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var activeHand = hands.GetActiveHand?.Owner;
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if (activeHand == null)
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if (activeHand == null)
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{
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{
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