Procgen biomes (#13487)

* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
This commit is contained in:
metalgearsloth
2023-02-12 13:15:09 +11:00
committed by GitHub
parent e0dd65983e
commit 37f432ca58
57 changed files with 1456 additions and 87 deletions

View File

@@ -17,6 +17,10 @@ using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Mobs.Systems;
using Content.Shared.Mech.Components;
using Content.Shared.Parallax.Biomes;
using Robust.Shared.Map.Components;
using Robust.Shared.Noise;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
@@ -32,6 +36,7 @@ namespace Content.Shared.Movement.Systems
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedBiomeSystem _biome = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
@@ -449,7 +454,7 @@ namespace Content.Shared.Movement.Systems
}
if (_inventory.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
TryComp<FootstepModifierComponent>(shoes, out var modifier))
{
sound = modifier.Sound;
return true;
@@ -461,10 +466,10 @@ namespace Content.Shared.Movement.Systems
private bool TryGetFootstepSound(TransformComponent xform, bool haveShoes, [NotNullWhen(true)] out SoundSpecifier? sound)
{
sound = null;
MapGridComponent? grid;
// Fallback to the map
if (xform.MapUid == xform.GridUid ||
xform.GridUid == null)
// Fallback to the map?
if (xform.GridUid == null)
{
if (TryComp<FootstepModifierComponent>(xform.MapUid, out var modifier))
{
@@ -475,25 +480,30 @@ namespace Content.Shared.Movement.Systems
return false;
}
var grid = _mapManager.GetGrid(xform.GridUid.Value);
var tile = grid.GetTileRef(xform.Coordinates);
if (tile.IsSpace(_tileDefinitionManager))
return false;
grid = _mapManager.GetGrid(xform.GridUid.Value);
var position = grid.LocalToTile(xform.Coordinates);
// If the coordinates have a FootstepModifier component
// i.e. component that emit sound on footsteps emit that sound
foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
var anchored = grid.GetAnchoredEntitiesEnumerator(position);
while (anchored.MoveNext(out var maybeFootstep))
{
if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
if (TryComp<FootstepModifierComponent>(maybeFootstep, out var footstep))
{
sound = footstep.Sound;
return true;
}
}
if (!grid.TryGetTileRef(position, out var tileRef))
{
sound = null;
return false;
}
// Walking on a tile.
var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
var def = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
sound = haveShoes ? def.FootstepSounds : def.BarestepSounds;
return sound != null;
}