Procgen biomes (#13487)
* Planetmap tiles Biomes etc etc * a * oop * Chunk-based rendering * funny * Less allocations * Fix overdraw * Content tile edge support Also updated grass to use it as a POC. * Kindly revert * Update for variant edges * fixes * Use fastnoise * Remove redundant group * a * refactor a fair bit * Prototype data instead * tweaks * a * fix maths * working * a * Slightly better empty support * a * flowers * sounds * lewd * Networking * more fixes * better * colours * Some chunk loading * Proper loading and unloading * Better loading * Fix parallax and movement sounds * Anchoring support + decal setup * Most of the way to load and unload * Decal loading kinda werkin * large trees * started diffing * a * Variant support and deserts * a * snow * agony, even * working again * todo * a * laba tiles * aeiou * a # Conflicts: # Resources/Prototypes/Entities/Tiles/planet.yml # Resources/Prototypes/Tiles/planet.yml # Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json * laba * Add lava * Initial ignition * triggers * a * a * y * Add basalt tiles Did some unconventional things for the animation + rocks. * fixies * mergies * promotion * lava biome * Lava planet start * cleanup and more lava * laba * maccas * biome stuf * weh * bongflicts * aeaeae * More fixes * a * these too
This commit is contained in:
@@ -31,6 +31,10 @@ namespace Content.Shared.Maps
|
||||
public string Name { get; private set; } = "";
|
||||
[DataField("sprite")] public ResourcePath? Sprite { get; }
|
||||
|
||||
[DataField("cornerSprites")] public List<ResourcePath> CornerSprites { get; } = new();
|
||||
|
||||
[DataField("cardinalSprites")] public List<ResourcePath> CardinalSprites { get; } = new();
|
||||
|
||||
[DataField("isSubfloor")] public bool IsSubFloor { get; private set; }
|
||||
|
||||
[DataField("baseTurfs")] public List<string> BaseTurfs { get; } = new();
|
||||
|
||||
Reference in New Issue
Block a user