Procgen biomes (#13487)

* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
This commit is contained in:
metalgearsloth
2023-02-12 13:15:09 +11:00
committed by GitHub
parent e0dd65983e
commit 37f432ca58
57 changed files with 1456 additions and 87 deletions

View File

@@ -6,11 +6,13 @@ using Content.Shared.Administration;
using Content.Shared.Atmos;
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Content.Shared.Parallax;
using Content.Shared.Parallax.Biomes;
using Robust.Shared.Audio;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Maps;
@@ -22,13 +24,15 @@ public sealed class PlanetCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public string Command => $"planet";
public string Description => Loc.GetString("cmd-planet-desc");
public string Help => Loc.GetString("cmd-planet-help", ("command", Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
if (args.Length != 2)
{
shell.WriteError(Loc.GetString($"cmd-planet-args"));
return;
@@ -48,16 +52,35 @@ public sealed class PlanetCommand : IConsoleCommand
return;
}
if (!_protoManager.HasIndex<BiomePrototype>(args[1]))
{
shell.WriteError(Loc.GetString("cmd-planet-map-prototype", ("prototype", args[1])));
return;
}
var mapUid = _mapManager.GetMapEntityId(mapId);
MetaDataComponent? metadata = null;
var parallax = _entManager.EnsureComponent<ParallaxComponent>(mapUid);
parallax.Parallax = "Grass";
_entManager.Dirty(parallax, metadata);
var biome = _entManager.EnsureComponent<BiomeComponent>(mapUid);
biome.BiomePrototype = args[1];
biome.Seed = _random.Next();
_entManager.Dirty(biome);
var gravity = _entManager.EnsureComponent<GravityComponent>(mapUid);
gravity.Enabled = true;
_entManager.Dirty(gravity);
_entManager.EnsureComponent<MapLightComponent>(mapUid);
_entManager.Dirty(gravity, metadata);
// Day lighting
// Daylight: #D8B059
// Midday: #E6CB8B
// Moonlight: #2b3143
// Lava: #A34931
var light = _entManager.EnsureComponent<MapLightComponent>(mapUid);
light.AmbientLightColor = Color.FromHex("#D8B059");
_entManager.Dirty(light, metadata);
// Atmos
var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
atmos.Space = false;
@@ -71,24 +94,27 @@ public sealed class PlanetCommand : IConsoleCommand
Moles = moles,
};
var footstep = _entManager.EnsureComponent<FootstepModifierComponent>(mapUid);
footstep.Sound = new SoundCollectionSpecifier("FootstepGrass");
_entManager.Dirty(footstep);
_entManager.EnsureComponent<MapGridComponent>(mapUid);
shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length != 1)
if (args.Length == 1)
{
return CompletionResult.Empty;
var options = _entManager.EntityQuery<MapComponent>(true)
.Select(o => new CompletionOption(o.WorldMap.ToString(), "MapId"));
return CompletionResult.FromOptions(options);
}
var options = _entManager.EntityQuery<MapComponent>(true)
.Select(o => new CompletionOption(o.WorldMap.ToString(), "MapId"));
if (args.Length == 2)
{
var options = _protoManager.EnumeratePrototypes<BiomePrototype>()
.Select(o => new CompletionOption(o.ID, "Biome"));
return CompletionResult.FromOptions(options);
}
return CompletionResult.FromOptions(options);
return CompletionResult.Empty;
}
}